Direct3D 

A shader I have written for further implementations in my XNA games. Coded in HLSL.
Implemented functions :
• Ambient
• Diffuse
• Specular
• Texture
• Bump / Normal map
      imageXNA voxel engine

Implemented functions:
• Draw optimization with a frustum
• Collisions
• Ray-casting to place new items and interact with the envoirment
• Lighting with real light properties based on physics 

Unity3D school project.
Major implemented functions:• Spells by drawing paterns in the air with the cursor.• Interacting and picking up items with the cursor in a intuitive way.  

The code for interacting can be seen here :  Link
Unity3D school project.

Major implemented functions:
• Spells by drawing paterns in the air with the cursor.
• Interacting and picking up items with the cursor in a intuitive way. 

The code for interacting can be seen here : Link
XNA Particle Engine

• Fully editable variables : Life, Size, Speed, Textures, Rotation, Spread, Direction and Randomness for all variables.